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TimeSplitters: Future Perfect

February 26, 2010

The TimeSplitters series has, up to this point, been a bit of a missed opportunity. The games are first-person shooters that place an extreme emphasis on sheer variety and fast action. But until now, the series has been limited to four players, unless you've been lucky enough to live on a TimeSplitters 2-loving LAN. But with the third iteration, TimeSplitters: Future Perfect, the series is finally making good on the great ideas that developer Free Radical had back in 2000. While it might not pull you away from some of the more engrossing action games out on the market, TimeSplitters' charm and "something for everybody" mentality means that you're almost certain to find something to like in Future Perfect.

While the game's bread is buttered by its multiplayer focus, it still has a very cool story mode. Though it's not going to test your skills or patience to the fullest--expect to blow through the medium difficulty in six hours or so--the story is compelling and funny. You're cast as a character named Cortez, and you start out by returning from a quest where you had to secure a collection of crystals that power a time machine. Once you return with the crystals, you're sent hopping through time in an attempt to prevent mankind's current conflict--a losing battle against creatures of unknown origin--from ever happening. As you leap around throughout the past, you're put into a lot of different wacky scenarios. What starts as a futuristic battle sends you back to the early 1900s a lot, as well as to the 2200s (which, in this game's timeline, is still the past), and yes, to 1994. Each time period has you doing something different, too. In 1969, you'll team up with the swinging superspy, Harry Tipper, as he attempts to stop a Bond villain-type from launching a missile from a moving train. In 1994, you'll team up with a short-skirted girl (complete with a T-shirt that reads "slut") to infiltrate a zombie-filled mansion.

The coolest part about the story mode is that Cortez, who initially seems like a very Riddick-like action hero, is really a very likable character. And you'll be seeing a lot of him, too, because thanks to the constant mishaps involved in time travel, you'll always be running into yourself. Each time period has you working together--with yourself--in some way. Sometimes it's a simple cutscene where your future self will pass you a key and then run off. Other times, you'll be providing cover fire for your past self to make sure that your past self eventually gets to become your...future self. The interactions between different versions of Cortez are inventive and often very funny, too. You'll always be looking forward to the next wormhole. It's a shame that the game's conclusion doesn't play off this absurd level of paradoxes a little better, but the stuff you encounter along the way is cool enough to make up for that. You can also play the story mode with a second player, which makes for some solid co-op.

The game also has a lot of other single-player features. The arcade mode has a league option, where you'll go up against bots in a variety of matches in an effort to earn trophies. The challenge mode also has some unique things you can do alone, like engage in robot cat racing, throw bricks through windows, and more. Some of these activities are fun, but most of them are a little shallow. Regardless, all of this single-player trophy-gathering ties back into the multiplayer, as you'll constantly be unlocking new characters and options for the game's thick list of multifriend fun. There are 150 characters in all, each ranked in four different categories, like speed and stamina, but you can turn those stats off if you're looking for a perfectly level playing field.

The coolest part about the story mode is that Cortez, who initially seems like a very Riddick-like action hero, is really a very likable character. And you'll be seeing a lot of him, too, because thanks to the constant mishaps involved in time travel, you'll always be running into yourself. Each time period has you working together--with yourself--in some way. Sometimes it's a simple cutscene where your future self will pass you a key and then run off. Other times, you'll be providing cover fire for your past self to make sure that your past self eventually gets to become your...future self. The interactions between different versions of Cortez are inventive and often very funny, too. You'll always be looking forward to the next wormhole. It's a shame that the game's conclusion doesn't play off this absurd level of paradoxes a little better, but the stuff you encounter along the way is cool enough to make up for that. You can also play the story mode with a second player, which makes for some solid co-op.

The game also has a lot of other single-player features. The arcade mode has a league option, where you'll go up against bots in a variety of matches in an effort to earn trophies. The challenge mode also has some unique things you can do alone, like engage in robot cat racing, throw bricks through windows, and more. Some of these activities are fun, but most of them are a little shallow. Regardless, all of this single-player trophy-gathering ties back into the multiplayer, as you'll constantly be unlocking new characters and options for the game's thick list of multifriend fun. There are 150 characters in all, each ranked in four different categories, like speed and stamina, but you can turn those stats off if you're looking for a perfectly level playing field.

When it comes to the multiplayer first-person shooting, TimeSplitters offers up a pretty hefty list of gameplay modes to choose from. Great deals of them are simple deathmatch variants, like vampire, where you must kill other players on a regular basis to prevent a meter from draining, which in turn kills you. There's also thief, which moves the scoring to coin collecting, rather than killing. Team games are represented with capture the bag and assault (an objective-based team game that splits you up into offensive and defensive units), among others, though the game only comes with four different assault-ready maps and two of them are a little simplistic.

You can play all of these games with bots of varying skill levels, though the bots are better gunmen than they are tacticians. In assault, for example, the bots on your team often seem to completely ignore the objectives and just shoot it out with the other team, leaving players to do all the dirty work. You can build your own set of bots, which allows you to adjust their skill level from one to five stars. The default three-star rating is easy to beat if you're at all handy with the headshots. Bumping up to five stars gives the game more of a challenge, but really, you're better off playing against people.

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Tiger Woods PGA Tour 06

February 26, 2010
Tiger Woods PGA Tour 06 continues to look like a big improvement over last year's mobile game, which was developed by Digital Bridges (now reformed as I-Play). The 3D title performed remarkably well on the midrange LG VX7000, obviously having benefited from its association with EA's PSP version of the game. Boasting unique swing control and downloadable content, Tiger Woods 06 will likely represent a leap forward for the series.



The console Tiger Woods games are known for their unique swing m...


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Superman Returns

February 26, 2010

Superman's great at saving the world, but he sure hasn't had much success when it comes to video games. The disastrous Superman 64 was no doubt the low point in the Man of Steel's video game history, but even his highs haven't been all that high. Superman Returns: The Videogame was originally slated to release alongside the movie in June (which had its own tumultuous production saga), but it wasn't ready in time and the release date was pushed back to coincide with the DVD of the movie going...


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Superman Returns: Fortress of Solitude

February 26, 2010

Games based on movies tend to come in the form of generic action romps, especially on the Game Boy Advance, so any departure from the norm is generally looked upon as a good thing. When fans of the man of steel go looking for a video game with their hero in it, they expect to find a game that lets them fly over Metropolis, pummel bad guys, and put the hero's superpowers to use in ways that are visually pleasing. They don't expect a puzzle game where Superman's powers are used as cheats to he...


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Spore Mac

February 26, 2010

The E3 2008 Business & Media Summit is under way at the LA Convention Center, and one of the games we headed for first was Spore, the upcoming hybrid strategy game from the mind of designer Will Wright and his hardworking team at Maxis. The game is extremely far along in development, and we took the opportunity to try out some of the space-based gameplay, as well as some of the editing tools. Interestingly, the demo version of the game we saw was the Mac version, which is scheduled to ship d...


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Skate 2

February 26, 2010
When Skate was released in 2007, it took a fresh new approach with a control scheme that made tricks feel more realistic and satisfying than in any previous game. Skate 2 refines this system somewhat and, impressively, adds a wealth of new features and tricks to its predecessor's already sizable repertoire. Some needlessly frustrating challenges and annoying AI, as well as a couple of strange design choices (physics-enabled litter, anyone?) prevent this from being the great sequel that it sho...

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Skate

February 26, 2010
Plenty of skateboarding games have come and gone in the years since the long-running Tony Hawk franchise reinvented the skateboarding game. Most failed because they simply attempted to duplicate the arcadelike fast-moving gameplay of Activision's series. After running unopposed for years, Activision's got some new competition in the form of Skate from Electronic Arts. At times, this simulation-styled skating game feels like it was built from the ground up to be the anti-Tony Hawk, and aside f...

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SimsVille

February 26, 2010
We've got brand new details and shots of SimsVille directly from Maxis.
t was only a matter of time before someone came up with the idea of taking the concepts behind Maxis' two most successful franchises--SimCity and The Sims--and mating them to form a city-building game with a personal touch. Unfortunately for developers everywhere, that someone was Maxis. "The idea for SimsVille actually came from fan feedback," explains the game's associate producer, Virginia McArthur. "It essentially answ...
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Ultima X: Odyssey

February 25, 2010

Ultima X: Odyssey represents the latest chapter in one of the oldest and most beloved role-playing franchises in all of computer gaming. It's a highly ambitious game, because UXO will feature the massively multiplayer role-playing experience of Ultima Online, and it will also include the epic sense of adventure found in the single-player Ultima games. So while you will be just one of many players running around the vast fantasy world of Alucinor, the designers are working hard to ensure that...


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Warhammer Online: Age of Reckoning

February 25, 2010
War, appropriately, is the focus in Warhammer Online: Age of Reckoning. Few persistent world, online role-playing game have focused so much on player-versus-player combat or done it this well. Fireballs fly, swords clash, and pet lions pounce as the opposing forces of Order and Destruction pound on each other for server dominance. From open warfare to stand-alone scenarios, there are a number of ways to establish battle superiority, and Warhammer Online consistently offers in-game rewards for...
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